#include "Managers\GameService.h"

#include <SFML/System.hpp>

int main()
{
	GameService::GetInstance()->Setup();

	sf::Clock clock;
	sf::Time time = sf::Time::Zero;

	do
	{
		time = clock.getElapsedTime();
		clock.restart();
	}
	while (GameService::GetInstance()->Tick(time.asSeconds()));

    return 0;
}